FAQ (IOS) by light_rock_zz

Version: 4.4 | Updated: 11/13/2024
FAQ of the Month Winner: January 2020 | Highest Rated Guide

Tier List (Introduction)

Beginner Friendliness List

Good Ships for beginners to learn the ropes of the game
Beginner Friendly Ship ListTier List for Aura & Zen Ease of UseEasy Ships to pick up Aura / Zen
  • Beginner friendly ships are great ships to pick up basic Phoenix 2 skills such as dodging, using Auras & Zens , and sometimes aiming.
  • They are also good survival ships that will help a player get into the gold ranks easily (suitable for bronze and silver ranks).
  • Beyond the gold ranks however, it is high likely a player would need to invest in a ship with a better survivability rating.

There will not be any specific explanations in each ship to explain why it is beginner friendly. Instead, it will be explained here.

  • Some synergy is considered between the main weapon , the Aura & Zen .
    • If one aids the usage of the other, it is a lot more beginner friendly.
    • Conversely, if there is an anti-synergy between any of the 3, main weapon , Aura & Zen , it is more likely to be not considered as beginner friendly.
  • Auto aiming main weapons are a huge factor towards beginner friendliness.
    • Any type of auto aiming main weapon , or instant tracking main weapons are a huge plus to beginner friendliness.
  • Straight firing and spread main weapons are neutral.
    • This is because while they can still hit, not being able to destroy Invaders quickly enough means getting overwhelmed by bullets (and lasers), which isn't a good thing.
  • If a main weapon is cone triggered, and the cone is narrow, then it is less beginner friendly.
  • Some main weapons also act in a strange manner, such as slowly accelerating forward, or being spaced very far apart.
    • These factors are considered less beginner friendly.
    • While there are auto aiming / instant tracking main weapons that exhibit some of these strange behaviours, since it does not significantly impact how a beginner player controls the ship, they will not be taken into account for these beginner friendly main weapon types.

Beginner Friendly Ship List

The following ships are very beginner friendly ships. These ships are suitable for use when first starting out the game.

The following ships are still rather beginner friendly, and you should expect to pick it up quite easily, although it might take slightly longer.

Tier List for Aura & Zen Ease of Use

In the table below, the beginner friendliness are rated from the highest S rating, to the lowest D rating.

Aura/ZenBeginner FriendlinessExplanation

Bullet EMP

S
  • Activate to clear bullets, Bullet EMP is the simplest of Auras to understand.
  • Does not defend against lasers , but it is obvious in its name.
  • A Bullet EMP can save players even with the smallest usable Aura radius , making it very beginner friendly.

Stun EMP

B
  • Stunning turrets is something that is less straightforward to a beginner.
  • It is easy to simply continue about one's business and just dodge the bullets already on field.
  • However, Stun EMP's true purpose is to allow players to eliminate turrets and Invaders that are most threatening, a skill that requires good judgment.
  • The need to use Stun EMP at the start of the wave is less intuitive to beginners, since pre-emptive usage is a slightly more foreign concept to them.
  • A small Stun EMP radius does little to help since the stun duration is too short and de-synchronizes turrets, creating more trouble.
Barrier
A
  • To use barriers as a beginner is easy, simply put it around your own ship to protect from bullets and lasers.
  • Note that this is not optimal at Ultimate level, but it is usually not necessary at beginner levels.
  • The only problem about barriers is the most last minute barrier will not protect you from bullets, something which beginners need to understand.
Laser Storm
S
  • With a large reaching radius , simply activate and let it do its job to compliment your damage. It's a pretty straightforward offensive based Aura .
  • The only problem comes when a beginner attempts to activate it while the radius is too small, which causes it to do nothing.
Missile Swarm
A
  • Its Fire and Forget nature makes it quite easy for beginners to use.
  • Simply lock on once and then let it do its thing.
  • The only problem comes when the beginner activates Missile Swarm too quickly which may cause some bigger targets to be not locked onto)
  • If the radius of Missile Swarm is too small and only a few small targets are selected, this causes a large wastage of Aura .
Point Defence
S
  • Activate when bullets are near you, this is another straightforward Aura that is very similar to Bullet EMP.
  • Compared to Bullet EMP, Point Defence is not a one-time use, making it even easier for beginners, especially in early ranks where bullets are much fewer.
Chrono Field
D
  • Arguably, the hardest skill to operate.
  • Slowing bullets in the field easily causes panic among beginners.
  • Once the invincibility wears off, it is easy to get trapped in the bullet field.
  • The main caveat of Chrono Field is to Chrono Hop and use the time inside the Chrono Field to eliminate the most threatening turrets or Invaders.
    • You can also use Chrono Field to peek outside for a short while, but this is a more advanced skillset
  • Knowing what to eliminate takes a lot of good judgment.
  • The skill to Chrono Hop is also a very difficult skill, as it is essentially using Teleport without having the arrival EMP skill when you arrive at your desired spot.
Vorpal Lance
A
  • It's difficult to know at what spot one should throw Vorpal Lance, as beginners don't often remember the upcoming waves.
  • Usually what a beginner would do is to see the wave, make a decision of where to use Vorpal Lance, move to the spot, and then throw Vorpal Lance.
  • It's a fair bit of steps, which can be hindered with the presence of leftover bullets from the previous wave.
Phalanx
A/B
  • Phalanx by itself is a weak barrier that only appears in front of your ship.
  • When faced with many bullets, a phalanx has to be used as a shovel, which is quite counter-intuitive for a beginner who is concerned about losing their protection after shoveling.
    • It is more likely for beginners to allow Phalanx to simply slowly soak up damage, causing it to break quickly.
  • Shoveling with Phalanxes is also a skill, as players need to understand how far they can shovel before they cannot shovel further.
  • Like barrier, a phalanx does not save a player from last minute bullets.

However, Phalanx is actually a pretty good ability at lower ranks, due to the lower density of bullets, allowing them to last quite long.

  • But once you reach the higher gold ranks, Phalanx has to be used differently. Thus, Phalanx is an A at lower ranks, but a B at higher ranks.
Ion Cannon
CThe need to delicately aim Ion Cannons properly, as well as the relatively slow speed of Ion Cannons is very difficult for beginnners
Goliath Missile
CThe extremely slow moving nature of Goliath Missiles make it very hard to use, often missing Invaders.
Kappa Drive
S
  • Release to gain more Aura , as simple as that.
  • The Kappa Drive Overdrive Ultimate , which slows time, is beneficial for beginners who can have more time to figure out where they would like to go next.
Mega Laser
B
  • A fairly straightforward offensive Zen .
  • Generally, most beginners only will charge at the start of each Act.
  • The long charge time means positioning is key, a skill that takes a lot of time to master.
    • Positioning is not a huge issue with the Ultimate , since being slightly offset from the middle will do nicely.
    • Being at the bottom of the screen also helps a bit more in positioning.
Mega Bomb
B
  • A fairly straightforward offensive Zen .
  • Generally, most beginners only will charge at the start of each Act.
  • The long charge time means positioning is key, a skill that takes a lot of time to master.
  • Slightly more difficult than Mega Laser as positioning too low will cause Mega Bomb to be ineffective, causing problems later on.
Teleport
C
  • Knowing the correct spot to Teleport to takes practice, making Teleport one of the hardest abilities to use.
  • Teleport-ing to the wrong spot causes you to be trapped, causing players to spam Teleport until they die because the Charge Time of Teleport becomes too long.
Reflex EMP
B
  • Although straightforward in clearing bullets, the Charge Time of Reflex EMP is a slight problem as it can be quite significant.
    • Especially in the presence of faster bullets like darts and boomerangs .
  • It takes some skill to judge the correct time to release Reflex EMP so you get quite a good use out of it.
    • Releasing too early makes it useless, especially when using it to deal AoE damage.
Personal Shield
A
  • Let go and be completely invincible against bullets and lasers. Simple.
  • The low Charge Time means not much pre-emption is required.
  • The only issue is that Personal Shield doesn't last forever, which is something that can be forgotten by beginners.
Focus Lance
B
  • Difficult to know where one should charge Focus Lance, as beginners don't often remember the upcoming waves.
  • Usually what a beginner would do is to see the wave, make a decision of where to charge, move to the spot, and then charge it.
  • It is quite a lot of steps, which can be hindered with the presence of leftover bullets from the previous wave.
  • Focus Lance also doesn't travel very fast, so imprecise movements, RNG and the considerably long Charge Time , can easily cause Focus Lances to miss the players' intended targets.
  • It's just basically a harder version of Vorpal Lance , vulnerable to more RNG.
Clover ATS
A
  • A straightforward offensive Zen .
  • Charge at the start of each wave or 2, and let the homing Clover ATS missiles do their job.
  • The low Charge Time is also nice.
  • The lack of a need to aim means a beginner can simply find a safe spot to charge Clover ATS and let Clover ATS do its own work.

Easy Ships to pick up Aura / Zen

The ships below are suitable to learn the different Auras & Zens .

  • You will not see a ship that is easy to learn Bullet EMP , Laser Storm , Point Defence & Kappa Drive as some of these abilities can be learned from ships above.
  • There will not be a beginner friendly ship to learn Barrier as well, as the optimal usage of barrier differs from ship to ship
    • Some barrier ships benefit from putting barriers upfield
    • Other ships just don't have enough benefit from putting barriers upfield and are more likely to place barriers at the bottom of the screen instead.
Aura Beginner Friendly Ships to learn Aura
Stun EMP

Torrent, Nimbus

Missile Swarm Prime X
Chrono Field Njörun
Vorpal Lance Vani-Vith
Phalanx

Marauder

Ion Cannon Barret
Goliath Missile Claymore
Zen Beginner Friendly Ships to learn Zen
Mega Laser

Tempest

Mega Bomb

Veil, Qhelqod

Teleport

Orion, Luna

Reflex EMP

Lyova, AB8/Klyn

Personal Shield

Jericho, Phoenix

Focus Lance

Disaris

Clover ATS

Esperon